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Looking at Movies, Sixth Edition
ISBN-13: 978-0393674699
ISBN-10: 039367469X
Author: Dave Monahan (Author)
Students love watching movies. Help them understand why.
Building on students’ enthusiasm for movies, this text is more successful than any other at motivating students to understand and analyze film. In the new Sixth Edition, author Dave Monahan has thoroughly revised the book for clarity and currency, while adding new interactive learning tools to support student learning. The best book and media package for introductory film just got better.
PREFACE
Students in an introductory film course who read Looking at Movies carefully and take full advantage of its media program will finish the course with a solid grounding in the major principles of film form as well as a more perceptive and analytic eye. A short description of the book’s main features follows.
An Accessible and Comprehensive Overview of Film Recognized from its first publication as an accessible introductory text, Looking at Movies covers key concepts in films studies as comprehensively as possible. In addition to its clear and inviting presentation of the fundamentals of film form, the text discusses film genres, film history, and the relationships between film and culture in an extensive but characteristically accessible way, thus providing students with a thorough introduction to the major subject areas in film studies. In the Sixth Edition three chapters in particular—Chapter 5: Mise-en-Scène,
Chapter 6: Cinematography, and Chapter 8: Editing— arguably the “core” of the text, have been thoroughly revised by Dave Monahan to be even clearer, more accessible, and more enlightening than ever before. Film Examples Chosen with Undergraduates in Mind From its very first chapter, which features sustained analyses and examples from the Star Wars series and Jason Reitman’s Juno (2009), Looking at Movies invites students into the serious study of cinema via films that they are probably familiar with and that they have, in all likelihood, seen outside the classroom prior to taking the course. Major films from the entire history of cinema are also generously represented, but always with an eye to helping students see enjoyment and serious study as complementary experiences.
A Focus on Analytic Skills
A good introductory film book needs to help students make the transition from the natural enjoyment of movies to a critical understanding of the form, content, and meanings of movies. Looking at Movies accomplishes this task in several different ways:
Model Analyses
Hundreds of illustrative examples and analytic readings of films throughout the book provide students with concrete models for their own analytic work. The sustained analyses in Chapter 1 of Juno and the Star Wars saga—films that most undergraduates will have seen and enjoyed but perhaps not viewed with a critical eye—discuss not only the formal structures and techniques of these films, but also their social and cultural meanings. These analyses offer students an accessible and jargon-free introduction to most of the major themes and goals of an introductory film course and show students that looking at movies analytically can start immediately, even before they learn the specialized vocabulary of film study.
Each chapter also concludes with an in-depth “Looking at . . .” analysis that offers a sustained look at a single film through the lens of that chapter’s particular focus. A new analysis of Moonlight in Chapter 6 and significantly revised analyses of Stagecoach (Chapter 4) and City of God (Chapter 8) join existing analyses to provide clear models for students’ own analyses and interpretations of films.
Interactives developed with Dave Monahan provide students with hands-on practice manipulating key concepts of filmmaking and formal analysis. Students can work at their own pace to see how elements such as lighting, sound, editing, composition, and color function within a film. A new interactive for the Sixth Edition features a 3D rendering of the set for the famous cabin scene from Charlie Chaplin’s The Gold Rush. Students are able to move freely around the virtual space with their “camera” to attempt different shot set-ups and compositions.
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